Oranguru — Pokémon Champions
Base Stats
Abilities
- Inner Focus
This Pokemon cannot be made to flinch. Immune to Intimidate.
- Telepathy
This Pokemon does not take damage from attacks made by its allies.
- Symbiosis(Hidden)
If an ally uses its item, this Pokemon gives its item to that ally immediately.
About Oranguru in Pokémon Champions
Oranguru is a Normal/Psychic-type Pokémon in the Pokémon Champions competitive format, with a base stat total of 490. As a special attacker, Oranguru trades raw speed for power or utility, often leveraging priority moves, items, or ally support. Its Normal/Psychic typing shapes both what it threatens offensively and what resists it — a key input when teambuilding around it in the 186-Pokémon Pokémon Champions roster.
Its signature ability, Inner Focus, defines how Oranguru plays in competitive Pokémon Champions battles and influences which items and EV spreads pair best with it. Below you'll find Oranguru's full base stats, abilities, the most popular competitive builds from verified teams, and its complete Pokémon Champions learnset.
Most Popular Oranguru Builds
From verified tournament teams
#14 uses · 40%Oranguru
- Item
- Mental Herb
- Ability
- Inner Focus
- Nature
- Hardy
Moves
- Instruct
- Protect
- Psychic
- Trick Room
#22 uses · 20%Oranguru
- Item
- Colbur Berry
- Ability
- Inner Focus
- Nature
- Hardy
Moves
- Foul Play
- Instruct
- Protect
- Trick Room
#31 use · 10%Oranguru
- Item
- Mental Herb
- Ability
- Inner Focus
- Nature
- Hardy
Moves
- Instruct
- Protect
- Psychic Noise
- Trick Room
Moves
Scroll horizontally →
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| After You | Normal | Status | — | — | 15 |
| Body Slam | Normal | Physical | 85 | 100% | 15 |
| Brick Break | Fighting | Physical | 75 | 100% | 15 |
| Bulldoze | Ground | Physical | 60 | 100% | 20 |
| Calm Mind | Psychic | Status | — | — | 20 |
| Charge Beam | Electric | Special | 50 | 90% | 10 |
| Chilling Water | Water | Special | 50 | 100% | 20 |
| Earthquake | Ground | Physical | 100 | 100% | 10 |
| Encore | Normal | Status | — | 100% | 5 |
| Endeavor | Normal | Physical | — | 100% | 5 |
| Endure | Normal | Status | — | — | 10 |
| Energy Ball | Grass | Special | 90 | 100% | 10 |
| Expanding Force | Psychic | Special | 80 | 100% | 10 |
| Extrasensory | Psychic | Special | 80 | 100% | 20 |
| Facade | Normal | Physical | 70 | 100% | 20 |
| Fling | Dark | Physical | — | 100% | 10 |
| Focus Blast | Fighting | Special | 120 | 70% | 5 |
| Foul Play | Dark | Physical | 95 | 100% | 15 |
| Future Sight | Psychic | Special | 120 | 100% | 10 |
| Giga Impact | Normal | Physical | 150 | 90% | 5 |
| Gravity | Psychic | Status | — | — | 5 |
| Hyper Beam | Normal | Special | 150 | 90% | 5 |
| Hyper Voice | Normal | Special | 90 | 100% | 10 |
| Imprison | Psychic | Status | — | — | 10 |
| Instruct | Psychic | Status | — | — | 15 |
| Knock Off | Dark | Physical | 65 | 100% | 20 |
| Last Resort | Normal | Physical | 140 | 100% | 5 |
| Light Screen | Psychic | Status | — | — | 30 |
| Magic Room | Psychic | Status | — | — | 10 |
| Mega Kick | Normal | Physical | 120 | 75% | 5 |
| Nasty Plot | Dark | Status | — | — | 20 |
| Pain Split | Normal | Status | — | — | 20 |
| Payback | Dark | Physical | 50 | 100% | 10 |
| Protect | Normal | Status | — | — | 10 |
| Psych Up | Normal | Status | — | — | 10 |
| Psychic | Psychic | Special | 90 | 100% | 10 |
| Psychic Noise | Psychic | Special | 75 | 100% | 10 |
| Psychic Terrain | Psychic | Status | — | — | 10 |
| Psyshock | Psychic | Special | 80 | 100% | 10 |
| Quash | Dark | Status | — | 100% | 15 |
| Rain Dance | Water | Status | — | — | 5 |
| Reflect | Psychic | Status | — | — | 20 |
| Rest | Psychic | Status | — | — | 5 |
| Rock Slide | Rock | Physical | 75 | 90% | 10 |
| Round | Normal | Special | 60 | 100% | 15 |
| Safeguard | Normal | Status | — | — | 25 |
| Scary Face | Normal | Status | — | 100% | 10 |
| Shadow Ball | Ghost | Special | 80 | 100% | 15 |
| Skill Swap | Psychic | Status | — | — | 10 |
| Sleep Talk | Normal | Status | — | — | 10 |
| Snore | Normal | Special | 50 | 100% | 15 |
| Stored Power | Psychic | Special | 20 | 100% | 10 |
| Substitute | Normal | Status | — | — | 10 |
| Sunny Day | Fire | Status | — | — | 5 |
| Taunt | Dark | Status | — | 100% | 20 |
| Terrain Pulse | Normal | Special | 50 | 100% | 10 |
| Thunder | Electric | Special | 110 | 70% | 10 |
| Thunderbolt | Electric | Special | 90 | 100% | 15 |
| Trailblaze | Grass | Physical | 50 | 100% | 20 |
| Trick | Psychic | Status | — | 100% | 10 |
| Trick Room | Psychic | Status | — | — | 5 |
| Wonder Room | Psychic | Status | — | — | 10 |
| Yawn | Normal | Status | — | — | 10 |
| Zen Headbutt | Psychic | Physical | 80 | 90% | 15 |