Counter Guide
How to Counter Incineroar in Pokémon Champions
4 min read
Incineroar is the most-used Pokémon on the Pokémon Champions verified-teams ladder — past 8% of every slot is an Intimidate cat. The attack line isn't doing the work; the pivot loop is. Fake Out on turn one, Intimidate on every switch, Throat Chop or Knock Off to strip an answer, Parting Shot to hand the next Fighting/Fairy threat a −1/−1 board. This guide covers how to counter Incineroar in Pokémon Champions by answering the pivot itself rather than trying to out-click it. The Pokédex entry has the full move list if you need the primer.
Most Popular Incineroar Builds
From verified tournament teams
#1150 uses · 19%Incineroar
- Item
- Sitrus Berry
- Ability
- Intimidate
- Nature
- Hardy
Moves
- Fake Out
- Flare Blitz
- Parting Shot
- Throat Chop
#2100 uses · 13%Incineroar
- Item
- Sitrus Berry
- Ability
- Intimidate
- Nature
- Hardy
Moves
- Darkest Lariat
- Fake Out
- Flare Blitz
- Parting Shot
#383 uses · 11%Incineroar
- Item
- Chople Berry
- Ability
- Intimidate
- Nature
- Hardy
Moves
- Fake Out
- Flare Blitz
- Parting Shot
- Throat Chop
What Incineroar actually does to you
Two Intimidate switches in a five-turn game is an Atk drop you never claw back. Fake Out costs you a Protect turn; Parting Shot layers another −1/−1 behind the rotation. The Sitrus build means the bulkier Fighting revenge you expected to work — a random Close Combat off a 66-EV attacker — usually sits in 2HKO territory, and the first Intimidate flips "clean 2HKO" into "3HKO into a Flare Blitz return." Incineroar wins by the turn, not by the hit.
The Chople Berry variant is the piece that catches teams stacking on Fighting. It halves a single super-effective Fighting hit, which is usually enough for Incineroar to Parting Shot away on full-ish HP. Against the 10% of Incineroars holding Chople, the Fighting counter alone is not the plan.
Your cleanest answers
Basculegion (the male-form Water / Ghost) is the sharpest Incineroar answer on the roster — and nobody else has this angle. Ghost typing means Fake Out fails on entry (Normal doesn't hit Ghost), which removes Incineroar's free turn on the switch. Adaptability doubles STAB, so Wave Crash through Fire lands in 2HKO territory even before Intimidate is accounted for, and the Scarf lock means Basculegion is already at 214 Speed on turn one.
Mega Tyranitar (via Tyranitarite) is the physical lane and the meta Mega. The dominant Mega Ttar build is Adamant Knock Off / Low Kick / Protect / Rock Slide, with Sand Stream setting sand so the team's Rock-types hold +50% SpD for the rest of the game. Rock × Fire is 2×, Rock × Dark is neutral, and 164 base Atk as a Mega hits 2HKO range through Sitrus on the raw chip. Intimidate drops the numbers to a low-roll 2HKO — still enough with one round of follow-up chip.
Pitfalls
- Don't swap into Parting Shot blindly. Incineroar chooses the exit turn; every −1/−1 you receive compounds with the next Intimidate. Pivot into something that either doesn't care about the drops (special attacker, Defiant piece, Ghost typing) or will be off the field next turn.
- Don't stack physical attackers. Two physical anchors and the whole team becomes a pivot target. One special breaker (Rotom-Wash, Primarina, Mega Gardevoir) on the team stops the Intimidate math regardless of which counter slot you run.
- Throat Chop blocks sound moves. The #1 Incineroar holds Throat Chop on purpose — it prevents Hyper Voice, Boomburst, and Overdrive for two turns on the hit, which is why Whimsicott Moonblast on the same slot is a safer Fairy revenge than Sylveon Hyper Voice.
For the rest of the current top threats, cycle back to the counter-guides hub. Stress-test your Basculegion or Mega Tyranitar line in the damage calculator and track the live Incineroar usage on the meta page.

